Showing posts with label The Last of Us. Show all posts
Showing posts with label The Last of Us. Show all posts

Saturday, 14 September 2013

14/09/2013 - Demon's Souls and One Piece 610

I managed to kick back a bit and play some more Demon's Souls now that I have finished my The Last of Us review. You can probably see why it took me so long by the length of it, but I wanted to cover every base.

On the topic of Demon's Souls after reaching the end of my second playthrough, I discovered that I had made a monumental cock up with my character tendency by accidentally one-shotting the Dregling NPC and stopping myself from getting Pure White Character Tendency... Arse.

Oh well, I fancied a change so I started again using a similar build based on the Temple Knight class and I'm really enjoying it. However, since I don't want to end up doing a total of five playthroughs I'm following a 'Platinum Trophy Guide' on the Demon's Souls wiki which will allow me to get the platinum trophy in just over one playthrough, and so far it is incredibly well written with some thought out and well labelled maps of every level. I'll place a link to the guide at the bottom so you guys can check it out.

I'm thinking I'll go with the Blueblood Sword again due to how quickly the damage scales with it equipped, but I'm tempted to try a dexterity-based build and use a Sharp Uchigatana +5, I'll have to do some research I guess.

The next part of my day - I now have a blu-ray copy of Full Metal Jacket so tomorrow I will be reuniting myself with obtuse amounts of comedic swearing in an otherwise quite serious movie. I haven't watched Full Metal Jacket for a few years, but when I'm nerding out I can still quote lines from it... Yeah...

Also, Yibis released their version of One Piece episode 610 today and I was disappointed. The preview in 609 really hyped up the fight between Vergo and Smoker but after watching it they only punched each other a few times, most of the episodes focus was on Caesar and Vegapunks past. It was cool to hear Vegapunks voice, but I'm getting impatient while waiting for Luffy to kick Caesars ass. GOMU GOMU NO.... GET THE HELL ON WITH IT!

My girlfriend just finished watching the Skypiea arc and really enjoyed it, she enjoyed it so much that every now and then I hear GOMU GOMU NO.... OUGEN RIFLE~! It's actually made me jump a few times, but it's pretty awesome that she likes One Piece as much as me!

Anyways, that's all for today. My fingers are now stumps after typing both this and a portion of my The Last of Us review. I'll post an update tomorrow if my Titan powers have regenerated my fingers! Adios!

Demon's Souls Platinum Trophy Guide

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Platinum Review: The Last of Us

The Last of Us Wallpaper - Source: Video Games Blogger - http://www.videogamesblogger.com/2013/04/05/the-last-of-us-wallpaper-hd.htm
The Last of Us - Ellie & Joel - Wallpaper from Video Games Blogger
Another first, my first game review! It's going to be a long one, so, this should be interesting... I guess I picked a pretty good game for my first review, considering the hype surrounding it pre-launch and it's current popularity.

These 'Platinum/100% Reviews' will be comprised of several parts. The general criteria will be: Single Player/Campaign, Multiplayer (Online, Offline, Cooperative, Competitive), Trophies and Final Thoughts. These categories are not set in stone, I will always review everything required for the platinum, but in some reviews certain categories may be missing.

Anyway, without further ado, The Last of Us review!

As always, there will be spoilers! You have been warned.


Singleplayer:


If at any point before reading this review you have done some research (and you probably have) you will have found out that what The Last of Us is famous for is singleplayer. The story is known as being incredibly realistic, enjoyable and emotional. While this is all true, like everything else it has some flaws, but we'll come to that after the positives.

Story:

First off, this game is beautiful in terms of graphics, it's actually surprising that the PS3 can run it, but I would love to see it in true 1080p running on a high end PC with AA and the works.

As soon as the game begins we are thrown in to a world on the brink of destruction due to a new epidemic that possesses human beings and turns them into infected killers, basically fungal zombies. As expected the majority of the people originally infected are inhabiting high density population areas such as capital cities, but like most other infections, containment was impossible.

This is generally where the statements such as "Oh look, another zombie game." end. After the opening scenes there is a significant time skip (over 20 years) and we are placed in control of the same character from the opening scene, Joel. Judging by the people Joel is keeping company with, he is clearly up to something illegal. The opening mission involves you chasing a former business associate who has decided to ditch you and steal all your loot, almost like a random group member in any MMO. As you can guess, he knows you're coming. You fight your way through some basic infected humans and thugs to get to him and meet someone you're not expecting, Marlene, Leader of the Fireflies.

In the aptly named "Zone" the government and it's armed guards are in place to keep infection out and keep the populace in order. The main threat to this society is the rebel faction known as the Fireflies who use "Look for the Light" as their phrase. Hopefully, I will not need to explain that. Marlene informs you that she was seeking your mutual benefactor for help, but now that's no longer possible and she wants your help instead, oh great.

After a short area with that demonstrates some basic controls and stealth gameplay, the other main character enters the picture. Ellie, or a copy of Ellen Page, the choice is yours. She's not the most lovable character ever, but as you can imagine, kids lives are hardly normal in the post-apocalyptic world. Now you are assigned to escorting Ellie out of the city, which of course does not go well. I won't go much further than that with plot, but I am fairly certain you can work out a lot of it without even playing it.

Weapons, Crafting, Enemies, Collectibles etc:

Simply put, too many collectibles and not enough craftable materials. In the lower difficulties you are provided with hundreds of components and very little to do with them. On my normal playthrough I had almost full supplies and crafting materials throughout the entire game, boring.

The collectibles number over 100, somewhere around 130 I believe and vary from Firefly Pendants to various notes from survivors and comic books for Ellie. Uncharted had a lot of collectibles too if I remember correctly, but they were no where near as tedious to collect, oh sure you can do it via chapter select, but if it glitches (which it normally does) you'll lose all of your collectibles and probably break something in front of you.

The lack of enemy diversity is slightly annoying, but at the same time it makes it much easier to learn tactics. The hunter and firefly skins don't vary very much and there are only three kinds of infected, one of which you rarely see. Also, if you are not paying complete attention, expect to have someone sneak up on you and hit you with a baseball bat a few times. 

Weapons are one thing I won't actually complain about, the upgrades actually make a notable difference and the variety from a bow to a magnum and  flamethrower is a welcome concept. The bow becomes your best friend in some of the stealth scenarios, and the flamethrower completely destroys the infected. I do wish the parts were easier to collect in the game, but they are not that hard to come by anyway.

Criticisms:

In general, the singleplayer is pretty solid, however it is not all sunshine and rainbows. The crafting system is fairly basic considering I now know that all I need to make a Nail Bomb is some scissors and a bag of compost, so +1 for anyone planning on blowing up a vault sometime soon. The mid-level infected (known as Clickers) are also overpowered considering the easiest way to take them down is two to three headshots, but they flail about so much you'll be lucky to consistently execute the strategy before going in to a blind rage and firing a shotgun shell through their torso.

Another flaw would be the fact that you need to replay the game through at least three times if you don't glitch just to collect all of the weapon parts necessary and get all of the trophies relating to difficulty. The game is enjoyable the first time through, but after the second time it will take a lot of motivation to finish.

Speaking of glitches, this game is full of them. Some of the more notable ones include trophies not unlocking, collectibles, parts, stat upgrades, toolboxes and weapon upgrades resetting when you start New Game+. This is easily fixable by replaying the last level of the game and starting New Game+ again, but if you have not read about it prior to starting, you won't find your next playthrough as enjoyable or any easier.

One of the major problems I have with the actual story though is how the hell Joel survives the university incident... I am pretty sure some amateur stitching, bandages and penicillin is not enough to save you from a one inch hole through your stomach.

Also, replayability.... There is not much of that, at all... But I cannot take away credit for Naughty Dog producing an incredible story so it earns a 9/10.

Multiplayer:


This is where it gets interesting, and actually for a lot of people, unpleasant. If you have been reading my daily updates since I started this blog, you know where I stand on the multiplayer. 

The multiplayer in The Last of Us is known as 'Factions'. When you first enter the mode you are instructed to chose your faction, a choice of two: Firefly or Hunter. The faction you choose is one you are stuck with for twelve ingame weeks, which advance as you complete your multiplayer matches with one match being equal to one day. The completion of the 'journey' is required for a gold trophy, one for each faction, so get ready to enjoy - or not - 160+ matches!

Surviving the twelve week journey is not as simple as just completing matches as you have to provide for a clan of virtual people, or your Facebook friends if you fancy seeing them all die when you screw up. The number of clan members you have influences various unlocks to alter your appearance, such as masks and helmets. The issues start to arise with the growth of your clan, as the more clan members you have, the better you have to perform in the matches to provide for them. This means that the higher tier unlocks like the skull mask are more of a rarity than the basic gear. The other variable that Naughty Dog decided to throw in is missions that occur at fixed points throughout your journey such as disease outbreaks or enemy attacks. Sometimes these attacks are welcome as they can trim your population by up to 60% meaning you can unlock new weapons and perks quicker, but if you fail a 100% population risk mission (of which there are five), you have to begin the entire journey again.

In Factions there are currently three game modes: Survivors, Supply Raid and Interrogation. Two of these modes are a variation of team deathmatch, but Interrogation is a bit more interesting. In Supply Raid each team starts with twenty reinforcements, or lives. The first player to reach 0 reinforcements and have no living players remaining loses. Survivors consists of four to seven rounds of team deathmatch, in each round the player only has one life so the objective is to eliminate the enemy team first. Interrogation involves hunting down enemy team members and interrogating them for the location of a lock box, the first team to open the opposing teams lock box wins. Unfortunately, most interrogation matches end in a tie game.

Your customisation takes the form of the classic loadout system allocating you  set number of points with which to choose your weapons and perks, at max level you are allowed up to thirteen loadout points. The game also provides a few default loadouts with higher level gear, but you cannot customise them so you probably will not use them for long. 

The crafting in multiplayer is much the same as single player, with items such as molotovs taking an extra item. All of the weapons present in single player are also present, as well as in-match purchases such as body armour or more powerful weapons like the military sniper.

Score is calculated by the number of parts the player acquires throughout the match. Parts are gathered by downing/executing enemies, crafting items, gifting other players items, reviving team mates and other miscellaneous things like stealth kills and headshots. The parts that you earn (even the ones you spend on weapons and armour) are converted into supplies which sustain your clan and unlock new perks/weapons.

Now, 160+ matches may not be a problem in a game like Battlefield 3 or Call of Duty, but with only three game modes, awful equipment balancing and a large number of problems, it becomes a big issue.

Pros:

One of the main pros of the multiplayer is that it is unique. The crafting system plays a huge part in how the game will play out and how well your team utilise their limited ammo and parts also makes a big difference. If you're expecting the multiplayer to be similar to Uncharted, it isn't.

TLOU is not as fast-paced as Uncharted and most of the time if you go in all guns blazing, you're going to get annihilated. This creates a tactical atmosphere where voice communication can really help you win. To allow for fairer matches, Naughty Dog has also implemented a system allowing you to choose games that do not allow parties which levels the playing field slightly for newer players.  The metagame is not a bad addition either, it means that players have to focus more on things other than their K/D ratio and actually pay attention to their team mates.

Cons:

Sadly, this list is longer than the pros. Overall, multiplayer feels like it was a last minute decision and has been stapled to a game that does not actually need one. In terms of weapons, the semi-auto rifle will out snipe most hunting rifle players and molotovs still cover far too much area, even after a nerf that reduced their radius by 20%.

The single biggest problem with the multiplayer though, is the matchmaking. You will have seen me complain about this almost every day because ND just cannot seem to get it right. Most of the time (even in the afternoon/evening) I am matched with players that are -6 hours to my timezone. The source code for this game seems to somehow think that Europe and the Philippines are close geolocations. Sure they are... if by geolocation you mean nearest planet.

The matchmaking problems do not end at being awful in terms of ping matching, they also suck in terms of weeks survived (basically rank). Below you will see a screenshot that I posted in a recent daily update and it displays exactly what I mean. What makes it worse, is that it is not an infrequent occurrence.

The Last of Us Matchmaking - Source: Personal photograph
Naughty Dogs awesome matchmaking! It's so balanced! - The Last of Us Multiplayer


Naughty Dog also decided to implement a lag compensation system, which allows player with higher ping to play at a better level than they would otherwise be able to. The issue is that it is completely over the top. Players who have high pings in this game can be almost indestructible, such as surviving three molotovs and taking on a shotgun user with their fists, and winning. It is not at all pretty.

The other system TLOU uses in multiplayer is a welfare system. If the losing team is a certain amount behind, they begin getting more fruitful tool boxes that give them insane amounts of supplies, and usually 2x4 sticks and upgrading materials. If the enemy team does not charge with you with many pointy sticks, expect about fifteen molotovs to be flying through the air soon afterwards.

One thing that multiple people have brought to my attention is the lack of infected in the multiplayer mode. Left 4 Dead 2 had a cool way of handling the infected, but even a basic survival wave system similar to nazi zombies or online co-op missions would have been a welcome addition.

The final problems that I will say have a significant effect are upgraded 2x4 sticks and the Gifter/Brawler perks.

Upgraded sticks will become your most feared object in this game, if someone gets close to you with one, it's too late... You're dead. The sticks inflict a 1-hit down and with Brawler II you can repair them during the match as well as get an extra hit (two instead of one), it's ridiculous and should be fixed.

Gifter is one of the best perks in the game, it's amazing for generating parts and giving your team enough explosives to sink a continent, but the fact that you mainly get molotovs and nail bombs when you give the gift makes it a very dangerous perk. The sad thing is at higher levels everyone uses it, because if they do not, they cannot compete.

The multiplayer has potential, but it is far from living up to the hype that preceded it. Due to all of these problems and Naughty Dog's lack of transparency and information the multiplayer scrapes a 5/10.

Trophies:

The trophies in this game are not particularly difficult, they are just time consuming. Even if you are following a trophy guide, you will not see your first trophy until midway through the story. There are trophies for each difficulty which are stackable and apply to new game and new game+. The rest of the offline trophies are related to collectibles and optional conversations as well as upgrading Joel and his weapons to the maximum levels. There are currently only four multiplayer trophies in the list; two bronze and two gold.

The multiplayer trophies require you to win one game of survivors and one game of supply raid as well as building a clan size of forty. The two gold trophies are related to finishing the Hunter and Firefly journeys which are likely to be your last trophies before your platinum.

My overall advice is to use a guide for obtaining all of the collectibles, it would be impressive if you could accomplish it without a walkthrough though. New Game+ is actually still glitched so you can complete all of the difficulty trophies and possibly the upgrading trophies in just two playthroughs, one on Easy or whatever you fancy and one on Survivor+.

A final piece of advice with regards to the collectibles is, keep checking your status screen ingame. Sometimes a conversation will glitch or a collectible will not trigger and you will need to reload your checkpoint and collect it again. I actually missed a conversation and unless you have a fantastic memory, you will never know which one you have missed.

If you want that platinum as quick as possible, make sure to educate yourself on the possible glitches before you begin, it could save you a lot of time.

If you have a little patience and can keep finding motivation to listen to the same dialect multiple times, achieving the platinum in this game should be reasonably easy. The difficulty rating that I would personally give is a 6/10 and a 6/10 overall.

Final Thoughts:

The Last of Us is an utterly amazing looking game with a great story, but it is let down by numerous technical glitches which show no sign of being fixed and a lackluster multiplayer that leaves most players wanting. As a trophy hoarder, I cannot recommend this game but if you are looking for an enjoyable single player experience and some variation from the cookie cutter FPS-style multiplayer as well as seeing how well the PS3 can perform, give it a shot... but with a pinch of salt, or maybe a lake of it.

Singleplayer: 9/10
Multiplayer: 5/10 
Trophies: 6/10
Overall Score: 7/10

You can purchase the various editions of The Last of Us from Amazon.com:

The Last of Us - Playstation 3
The Last of Us: Survival Edition - Playstation 3
The Last of Us: Post-Pandemic Edition

The Last of Us:

Official Site
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Monday, 9 September 2013

08/09/2013 - The Last of Us Platinum and Bamboo Blade

This is a late post since I forgot to change it from a draft (derrrrrp).My bad!

IT'S OVER! IT'S FINALLY OVER! This morning I finally finished the multiplayer on The Last of Us and promptly began playing Demon's Souls. It's kind of sad really, considering I did incredibly well on my last six or so matches. What really sucks is that I finished Week 12 with less than 85 survivors... Which isn't enough to get the skull mask. Lame, but, oh well. Here's a photo!

The Last of Us Platinum Trophy - Nirethia - Source: Personal Photograph
The Last of Us - Platinum Trophy (It can't be for nothing) - FINALLY!


I'm hoping that when they release the DLC for this game that it is purely singleplayer content - maybe explaining a bit more about when Joel met Tess or some of the past between Bill and Frank, that would be cool right?

But, this is Naughty Dog we're talking about, and considering what the DLC trophies were like for Uncharted 3, we probably know how it will actually pan out. Getting the platinum trophy also means that now I have to write a review on the game, not sure how well I will keep my polite demeanour when it comes to reviewing the multiplayer, but I'll try!

As I said before, I've started Demon's Souls and though the difficulty is incredibly punishing, it's still very much enjoyable. I was actually tempted to do it via the glitching route and duplication which makes the game much easier, but now I'm not so sure about doing it that way. The main thing that is tempting me to do it, is how easy it is to execute the duplicating glitch.

Another thing to look forward to is that I've ordered my copy of Kingdom Hearts 1.5 HD from the UK and got a deal to save £5 on the Prima Walkthrough. The only reason I decided to buy the walkthrough was because of the exceptional quality of Prima's The Elder Scrolls V: Skyrim - Legendary Edition walkthrough.

I'll make sure to upload a picture once the package has arrived! Unfortunately, I still don't have enough funds to build my new PC, which is sort of hindering my plans considering how limited I am with the functionality of this laptop.

Finally, I started watching Bamboo Blade! Unfortunately, I couldn't find a very good version so the subtitles are not spectacular, but it does not take much away from the plot. I would prefer 720p or 1080p, but I can cope with 480p if I have to. My girlfriend is trying to get me to watch Cowboy Bebop next and I think I've given in. I wouldn't normally, but it has been reviewed many times as an 'anime masterpiece' so I don't have much to lose.

Speaking of my girlfriend, it's her birthday tomorrow! I'm not sure I'll get much work done on the reviews, but I'll make sure to post a daily update as always (and not forget to change it from draft status).

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Saturday, 7 September 2013

07/09/2013 - The Last of Us Multiplayer & One Piece 609

Well it's almost over, I'm now on Week 12, Day 2 of my Hunter journey and I actually had fun playing today. I'm still slightly irritated by the facemelting ability of the Flamethrower, but so few people check the forums for updates that not many people are using it.

I actually adjusted my main loadout slightly as well. By switching the Silenced SAR to the standard one and setting the Shotgun as a purchasable weapon, my scores have improved dramatically and I actually have a use for the eight 'cheaper purchased weapon' boosters that I have accumulated over the past few weeks.

As I stated in the first paragraph, today was my first enjoyable experience on this multiplayer in the last week or so. There were a few moments that got me midly annoyed. All of those moments involved either rushers, poorly matchmade teams or ludicrous amounts of molotovs and nail bombs flying through the air.

If you've ever paid The Last of Us forums a visit (and you should, they're hilarious), you will have noticed that pretty much one in five posts consists entirely of bitching about how overpowered Molotovs with Explosive Expert 2 are. Don't get me wrong, the nerf on the aforementioned perk has reduced them slightly, but it still covers an obtuse area when thrown.

Also, lag makes players pixel incarnations of God. I was involved in a 1v1 on Bill's Town in the early afternoon and ended up being smokebombed, luckily I was quite far away from the player who threw it, so I recovered and fired 4 point-blank shotgun shells in to his chest, only to be stabbed in the front and lose the game. Now please, my dear readers, if you can find evidence of a man surviving even two shotgun shells to the chest, let me know. For you One Piece fans, Devil Fruit users don't count! ;)


Warning: Spoilers ahead!

The other part of today was taken up watching One Piece (and fixing a bathroom faucet after it blew up in my face, but we'll gloss over that). Episode 609 seemed to flow incredibly slowly. It was a bit strange seeing Law get his heart crushed (literally, not metaphorically) but we barely saw Luffy fight at all. The next episode looks like it will be good though, with the upcoming fight between Smoker and Vergo! I'm looking forward to the Zoro vs. Monet scene as well, but I believe that will air in episode 612, not 610.

Overall, not a bad episode, but it could have been better. Yibis fansubs always make the series more enjoyable.

That's all for today! There be as many as three posts tomorrow so look forward to that! Goodnight!

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Friday, 6 September 2013

06/09/2013 - The Last of Us Multiplayer and World War Z

Good evening! It's been another day of multiplayer on *that* game, and as usual it hasn't been particularly fun. I've spent a good portion of the day trying to finish up this wretched multiplayer and in all honesty, I'm losing the will to live.

The most recent live update has tweaked the Explosives Expert perk, the Hunting Rifle and the Flamethrower. Let's evaluate these one-by-one, shall we?

1) Explosives Expert - This ability has been nerfed from 15% for stage one and 30% for stage two to 10/20%, and rightfully so. As a forum poster stated on the official Naughty Dog forums the other day "Factions mode should be renamed to Molotov Dodgeball". Even with the reduced radius from the nerf, molotovs are still far too easy to come by. Not to mention pretty much every player that has unlocked the perk uses it. I'm going to be a whiner here but today in a single match of Survivors consisting of six rounds I saw twenty-seven molotovs and twenty-three nail bombs. This is ridiculous, there were more explosives than bullets.

2) Hunting Rifle - The buff for this gun was actually needed, considering the average player who wanted to try sniping would just get annihilated by someone using a semi-auto on the other side of the map. They increased the scope speed and reduced the reload time, thus making the gun more feasible during high-level matches. I still prefer the semi-auto and burst rifle, but I do like the improvements.

3) Flamethrower - Another buff that was probably needed, however I think ND went a bit overboard considering the speed that the flamethrower inflicts damage now can destroy all your armor and kill you in less than three seconds. Ouch. Still, it's more avoidable than a molotov and rarely used, so I guess I can't complain.

The next screenshot (followed by even more whining) will display how terrible the matchmaking system still is. <sarcasm/>Enjoy my pro photography skills!

The Last of Us Matchmaking - 06/09/2013 - Personal Photo
Naughty Dog and their 'much improved' matchmaking process... Yeah, no.
As you can clearly see by the above photo, it still sucks. I wonder if their system couldn't grasp that sticking the four highest ranked players on the same team was a really bad idea, especially in a 'no parties' match.

Although all the above information is negative. I have one that really takes the biscuit. Today I was one shot (instant KO) by a 9mm pistol to the chest while wearing full body armour. I think some people might be exploiting a bug. Has this happened to anyone else? If so, let me know!

In other slightly happier news, I pre-ordered my copy of Kingdom Hearts 1.5 HD Remix! Unfortunately it won't arrive here until the 24th of September, but I can live with that.

No news on finalizing my PC build either. If I had the money I'd be tempted to buy one of the new 8Pack systems from Overclockers UK. The guy who is designing and building them has a damn good reputation and several records under his belt.

I also watched World War Z today which wasn't actually that bad, although it was pretty much the plot for every other zombie movie and novel. I don't really have any gripes with the movie, but some of the plot had flaws. The entire opening scene looked as if it had been ripped from The Last of Us intro.

Well that's enough ranting from me. The Mirai Nikki review is almost ready and I'm very sorry for the delay, but I'm a perfectionist when it comes to writing these reviews.

As usual, let me know any of your opinions and thoughts on the topics discussed today. I'm very interested in talking to some other people who have watched Mirai Nikki to get their opinions on the series and the Redial OVA.

Overclockers/8Pack Builds: http://www.overclockers.co.uk/productlist.php?groupid=43&catid=2474&subid=2642
The Last of Us Live Update Notes: http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Live-Update-to-Multiplayer/m-p/41533903#U41533903

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05/09/2013 - The Last of Us and Demon's Souls

Today has been a good day for gaming, particularly for trophies in the case of Demon's Souls. In truth, I was actually hoping to watch some anime today but instead figured I should probably put some effort in to finishing The Last of Us.

If I remember correctly, I am currently on Week 6 Day 2 of my Hunter journey and getting more bored by the minute. I guess the consistent run of bad luck with joining matches when there is only one round left didn't help. But, it helped my clan of 115 people less since most of them are either now starving or sick. It should be easy to remedy though, by killing most of them off when I finish the current population challenge. I chose the gifting challenge this time for the first 100% risk challenge so I could faceroll my way through it without worrying too much. My plan for the 100% risk challenges this time around is Gifting - Gifting - Gifting - Downs and then Marks. That makes it pretty easy to finish up to tier 3 each time.

But enough about tedious and badly designed multiplayers, I went back to Demon's Souls! It's been sitting on my trophy list for several months now and I never got around to finishing it. This wasn't because I was bored or that I wasn't enjoying it. I left the disk in the UK when I moved to the Philippines... Whoops. Thankfully though, I think the fairies at PlayStation Plus must have heard my prayers though, since one month later it was free on the European PlayStation Store. Score!

For all you fans of Demon's Souls out there, this next bit should make perfect sense. Today I finished the following stages: 3-2, 3-3, 4-1, 4-2, 4-3 and 5-1. Not bad eh? I thought I did quite well considering how unforgiving this game is. Ignoring the various parodies on YouTube about the difficulty of the series, it does chew you up, spit you back out, stamp on you, set fire to you, vomit on you and then launch you through another dimension of pain. But it's fun... Right..? Please agree with me...

I think tomorrow will spent either playing more video games or watching One Piece with my girlfriend. I have such a large variety of hobbies in my life. She's playing catchup to me at the moment considering that we're on episode 175 and I'm on episode 608. Not far to go.

Any opinions on what I should play next? I have a fair few choices, one of which is GTA V. The truth is that with the amount of effort I'm putting in to finishing TLOU, it's going to take me until the release date to finish it.

Remember to leave a comment, share and/or subscribe to my blog. Mirai Nikki review is not entirely finished yet as I'm not convinced on the quality. Look forward to it though!

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Thursday, 5 September 2013

04/09/2013 - Finished Mirai Nikki and The Last of Us Multiplayer

So it happened... I finished Future Diary. I can't say that it's a good thing either since I was really enjoying it. But I'm glad I didn't have to wait two years for the 'Redial' OVA, unlike the people who originally watched the series did. That must have really sucked.

Since the series is now finished, I guess I'll be doing my first anime series review tomorrow. That should be interesting since it will probably take a long time to write/proofread. The next series I'll be watching will most likely be Bamboo Blade, that said I also have Cowboy Bebop on standby as well.

As the post title states, I also did some TLOU multiplayer today, getting up to Week 4, Day 2 of my second journey. The sad part is that it has by far been the most infuriating day ever since I started playing the multiplayer. No less than five times was I kicked from the game at the end of the match when a team had won/lost. I lost approximately 22000 parts and five days of progression. It gets more annoying when you calculate it further as I might have to play the multiplayer for an extra hour. The sensation of rage is similar to that which you feel when you die in a Final Fantasy after not having saved it for the entire area. AAAARRRGGGGHHH!
Still I guess I can't complain, at least the game has given me my moneys worth, even if it was sort of a crappy way of going about it.

Oh and there was a live multiplayer patch released for The Last of Us today in an attempt to make the matches fairer. You can guess the impact it had, almost zero. I think another think that the phrase 'almost zero' can be attributed to is the number of times Naughty Dog has acknlowedged that they have failed.

I need to focus intensely on finishing TLOU so I can get around to playing Kingdom Hearts HD and One Piece Pirate Warriors... I'm pretty bored of Fireflys and Hunters. Oh and molotovs, can't forget the molotovs.
Sadly I don't have any more updates on my PC as I still don't have the finance to finish the entire build. Of course the disaster that occured only a few hours ago involving the chemical explosions that engulfed two of the Hynix plants also put a damper on that project, as they are some of the biggest manufacturers of DDRM on the planet. I'm not sure how much of an impact it will have on the end-consumer, but I highly doubt it will be positive.

That's all for the evening guys. Don't forget to subscribe to the thread and follow my profiles. You might have noticed I also added a gallery page, feel free to check it out whenever you read these posts!

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Monday, 2 September 2013

02/09/2013 - The Last of Us Multiplayer and PC Stuff.

I'm sure that with the interesting post title, your eyes are mainly focused on the latter section. The truth is today, I've had to spend time in that game with excellent graphics... No, not The Last of Us... Real life.

In terms of the multiplayer gaming (on TLOU, obviously) I'm about to start the third week of my Hunter journey, but I'm already bored. I genuinely struggle to understand why people are playing this game up to and over 100 weeks survived. The multiplayer modes are really restricted, even with the additional 'Interrogation' mode. But, like most other people, I struggle to understand why people CoD (Cesspool of Depression), so they probably have a good reason. I do however get some amusing kills which make the whole time playing worth it. Today's example would be killing the entire team with a Molotov while they were huddled around a toolbox... -insert evil laugh here-

I am also aware that if I wanted to I could speed up the process of finishing the Hunter journey, but I do not believe in spoiling other people's gameplay experiences for an e-peen boost... We all know how annoying it is when someone joins the game and then instantly leaves resulting in 3v4 or sometimes 2v4. Not funny.

What is slightly saddening about today is that I did not get to watch any more Mirai Nikki. Damn visa renewals!

While typing this, I am trying to work out what I have to look forward to in the next month or so... I guess building my new PC should be interesting, as well as the possibility of doing some maintenance for an upcoming internet café. Tinkering with PCs is probably my favourite thing to do after gaming and anime.

A bit more about my new rig. It'll be based on an Intel i5 4670K running with an AIO liquid cooling solution (custom loop is a bit expensive at the moment). The fans will be replaced with Corsair SP/AF 120 Quiet Editions and it will most likely be using either a nVidia GTX 770 or an ATI Radeon HD 7970. I haven't decided which yet though. Unfortunately, getting high-end PC components in the Philippines is like getting blood from a stone without smashing it into a TipidPC admins head. It's even worse if you don't happen to live in Cebu or Manila since they decide to extort obtuse delivery fees from you. But, oh well. One peripheral I really have my eye on is the new SteelSeries Siberia Elite that they have been showcasing at PAX 2013. It looks like you can have a sponge on either side of your ear. I'll put some links at the bottom of this post.

Well that's all that happened today, sorry it isn't very long or interesting. I'll try to be slightly more inspiring tomorrow!

Feel free to discuss this article in any way, shape or form that you see fit. Don't forget to share this article on anywhere you like or contact me directly with any opinions you think relevant.

My final question to you guys is.... Is anyone buying Kingdom Hearts 1.5 HD Remix tomorrow? Do you fancy buying me a copy? >.>

Bye!

SteelSeries Siberia Elite Links:

Official Site: http://steelseries.com/siberiaelite
NCIX.com Hands on Video: http://www.youtube.com/watch?v=IPAMmsEJGGQ

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Saturday, 31 August 2013

31/08/2013 - AIKa ZERO and General Procrastinating.

Two updates in a row! I think that might be a record... -shrugs-

Warning: Contains spoilers 

AIKa ZERO - Episode 1 Opening Card - Source: Personal Image/VLC Screenshot


Well as the title says, I've spent the evening watching AIKa ZERO. It's a fairly amusing ecchi anime that focuses on the life of a girl/woman called Aika Sumeragi. Nearly every single frame includes a panty-shot and every single character that is defeated or falls over lands on their face with their butt in the air... All the same unlike a lot of the anime in this genre, it actually has a plot.

The first series was released a longgg~ time ago (back in 1997, I was 6 haha)! In the original series Aika is a famous Salvager that works for a company hired to retrieve artifacts from the sea bed after the recent apocalypse. Aika boasts an S-Class Salvager license which makes her highly sought after by clients.The series is just 7 episodes and a single OVA, however the story progresses quite quickly and overall isn't that bad. I'd say if you're open-minded, you shouldn't turn your nose up at it. Maybe a 6/10

The second series is known as AIKa R-16: Virgin Mission (harhar, nice naming) focuses on the high school period of Aika's life. In this series she has only just achieved her C-Class license and is actively seeking work via posting bulletins on the school board. The story quickly turns the focus to a young girl called Karen, who is suspected to be something extraordinary. The series is even shorter than it's elder at just three episodes, however I actually found R-16 more enjoyable than the original, possibly due to the improved animation and more comedy-focused story. In my book, I rate the series a 7/10 overall.

AIKa ZERO is based three years after R-16 just as AIKa has become a significant part of the salvaging company in the first series. This series jumps in to the alien genre as attractive high school girls are being abducted and then reappearing with no memory of their abduction. The alien seems to take the form of a high school girl with glowing tentacles that tranquilises girls in an... 'interesting' way, you see where this is going, don't you? I'd rate this series at the same level as R-16, a solid 7/10.

Now... I'm no otaku, but I'd say if you're heavily interested in the ecchi anime genre or are just looking for something slightly different, definitely give the AIKa series a watch.

As far as fansubbers go, there are varying qualities available through niizk and Seto-Otaku are probably the highest standard with WHW bringing up the rear... See what I did there?

I would have actually played some more The Last of Us multiplayer today, but unfortunately we've spent the entire day downloading World of Warcraft on my girlfriend's laptop. Oh well, I'm sure my clan can live without me for one day... I hope...

Anyway, feel free to leave a comment and let me know what you think of AIKa, do you like ecchi or completely dislike it? Feedback is always great, discussion normally leads to progression!

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Friday, 30 August 2013

30/08/2013 - The Last of Us Multiplayer

Well it's my first daily update and definitely not my last. The majority of the day has been spent playing The Last of Us online, specifically 'Survivors' mode.

Warning:  May contain spoilers!

Essentially today was my last day on the Firefly journey as I finished my 12th week with 72 clan members remaining at the end. Unfortunately it was not enough for me to receive the Skull Mask but it got me the gold trophy so I'm not particularly bothered.

Survivors mode is a great choice for when the high risk situations arise (60% and 100% population threats). Each game of Survivors typically lasts around 15-20 minutes and usually yields between 3000 and 5000 parts, so it is great for increasing your clan as well as completing the mission requirements.

I'd also advise for anyone wanting an easy ride through the 100% missions to take the Crafter 2/3 perk and select the gifting allies challenge, it's incredibly easy to get the tier 3 mission stage done in the three days allocated.

Although I enjoyed The Last of Us mutliplayer for the most part, I can't say I'll enjoy doing the same 84 matches again to finish the Hunter journey. Thankfully patch 1.03 released today has added a much needed third multiplayer mode, it's still kind of boring playing the same 6 or so maps, but I'll go into that on my platinum review which should arrive within the next week or so.

A big problem with this game is the matchmaking system. The 1.03 patch supposedly improved the situation, however the second game I entered I was placed in a team consisting of the following ranks: 0 - 9 - 13 - 11 while the opposing team consisted of 114 - 223 - 174 - 153 ... Seeing the problem? This just adds insult to injury when the players with extreme lag can shoot you through a wall with an arrow when you've been hiding for five seconds already.

The most worrying thing is, Naughty Dog's track record for breaking multiplayer games is certainly higher than their record for improving them (take Uncharted 3 as an example).

Anyways, another update tomorrow and I'll hopefully do something other than play The Last of Us... I have a fair few anime episodes to catch up on!

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