Monday, 16 September 2013

16/09/2013 - Bamboo Blade & PC Update

Another slow, rainy day... Sigh. Ah well, I'd rather it was raining than so hot my skin falls off. I spent most of the day watching Bamboo Blade and I'm now up to episode eleven of twenty-six. I'm still finding it very enjoyable and I'm glad that we're starting to see some development in Tamaki's character. Any form of development is necessary to differentiate her from Yuki Nagato.

Looks like the next anime on my list will be Cowboy Bebop, I read a few forum posts about it earlier today and it definitely looks like it will be worth watching. I'm also in the process of looking for a Fall 2013 anime to watch, but I haven't reached any decisions yet. Any thoughts on what I should watch?

I've been playing around with some different programs today for hardware monitoring since I'm bored of CPUID Hardware Monitor. I tried out HWInfo, the built in Windows 8 ones (which actually aren't that bad) and Open Hardware Monitor.

I didn't much like the interface of HWInfo or the Windows 8 ones, and I wasn't entirely sure about downloading OHW considering it's hosted on Cnet. Cnet are as well known as Softpedia for filling your HDD with useless shite whenever you download their files, or trying to decieve you with malware ads... I know the malware ads aren't entirely their fault, but it's done via AdSense, so they could easily block a few of them.

Open-Hardware-Monitor Gadget - Source: Personal Screenshot
Open-Hardware-Monitor Gadget- Sucky specs eh?
OHW is actually very good, it's completely driver-less and portable, has a few translations and monitors CPU/GPU load per core/total as well as temperatures and clock speeds, very useful. It also has a neat function that means you can display all the information you want as a gadget or in your taskbar. You can see a simple display in the screenshot to the left.

Just to clear this up before the trolls come in, I use Windows 8 since it was given to me for free at university and this laptop was using Vista beforehand... I said Vista, now I shall vomit. As much as I am now used to Windows 8 on my laptop, I'm going to have to go back to 7 as 8 cannot detect my stoneage onboard Intel GPU.  I also think I've decided on the case for my new system, an NZXT Phantom 530 in white. I originally wanted the 410, but the radiator spacing in the case is much more restricted than in the 530. While I'm not a fan of 200mm fans (pun intended) since they are generally noisy or make weird ticking noises, the space for a 360mm radiator and the future possibility for a full custom water cooling loop make the extra £20 seem insignificant.

Well, that was a nerdier post than normal, it was kind of fun talking about PC components, I think my girlfriend might kill me if I keep talking to her about them, or going "Look! The new Corsair fans are soooo~ sexy!"... I'm weird. Bye!

Profiles:

Facebook
Twitter
PSN Profiles

15/09/2013 - Bamboo Blade and Shingeki no Kyojin 23

Another amazing post title! Yep, today I've sat watching Bamboo Blade and the latest episode of Shingeki. Not very productive, but ah well. I decided to give Demon's Souls a break for today and will continue playing tomorrow. It takes a lot of motivation to do the Tower of Latria and Flamelurker from Stonefang Tunnel has pissed me off enough to last a lifetime.

In regards to Bamboo Blade, I actually had to find an alternative subbing group as the ones included on the DVD are god awful. No matter what media player I used the subtitles were horrid. I've decided to go with [Huzzah-Doremi] since they have generally positive reviews. The video files are only 400p, but I can live without HD every now and then.

Bamboo Blade is actually much funnier in Japanese dub than English dub, the voices seem much better cast (as always) and the humour is clearer. I think the series would be much funnier to someone who is actually Japanese due to the cultural differences. Overall the plot is pretty good and entertaining, but Tamaki Kawazoe comes across as a less-intelligent Yuki Nagato clone (The Melancholy of Haruhi Suzumiya).

For the first time in a long time, I actually enjoyed the new episode of Shingeki. They made the same mistake as Sword Art Online which got much worse in the second part of the story, but it looks like they might redeem themselves before the end of the series. At least, I hope so.

Annie's laugh at the end was really creepy though, considering she spends the entire story up to this point displaying no emotion at all. I'm looking forward to seeing how it pans out and if it is at all different to the manga. My personal preference would be to follow the manga exactly.

On a less interesting note, I watched Olympus Has Fallen this evening. The action was really good and the plot didn't make me fall asleep, but I felt like I was watching a movie of Call of Duty, which is slightly off putting. It's good if you want a good two hours of explosions and gunfire, not much in terms of plot though. Another similarity to Call of Duty, go figure.

Last thing to say is if you fancy watching a funny action movie, give Chinese Zodiac a watch. It's a Jackie Chan movie from 2012 where he plays a famous National Relic thief and is tasked with finding the twelve Chinese zodiac heads. The last movie I watched with Jackie Chan was The Forbidden Kingdom and I enjoyed this just as much.

Two daily updates in a row, such amazing consistency! Let's hope I can keep it up.

Profiles:

Facebook
Twitter
PSN Profiles

Saturday, 14 September 2013

14/09/2013 - Demon's Souls and One Piece 610

I managed to kick back a bit and play some more Demon's Souls now that I have finished my The Last of Us review. You can probably see why it took me so long by the length of it, but I wanted to cover every base.

On the topic of Demon's Souls after reaching the end of my second playthrough, I discovered that I had made a monumental cock up with my character tendency by accidentally one-shotting the Dregling NPC and stopping myself from getting Pure White Character Tendency... Arse.

Oh well, I fancied a change so I started again using a similar build based on the Temple Knight class and I'm really enjoying it. However, since I don't want to end up doing a total of five playthroughs I'm following a 'Platinum Trophy Guide' on the Demon's Souls wiki which will allow me to get the platinum trophy in just over one playthrough, and so far it is incredibly well written with some thought out and well labelled maps of every level. I'll place a link to the guide at the bottom so you guys can check it out.

I'm thinking I'll go with the Blueblood Sword again due to how quickly the damage scales with it equipped, but I'm tempted to try a dexterity-based build and use a Sharp Uchigatana +5, I'll have to do some research I guess.

The next part of my day - I now have a blu-ray copy of Full Metal Jacket so tomorrow I will be reuniting myself with obtuse amounts of comedic swearing in an otherwise quite serious movie. I haven't watched Full Metal Jacket for a few years, but when I'm nerding out I can still quote lines from it... Yeah...

Also, Yibis released their version of One Piece episode 610 today and I was disappointed. The preview in 609 really hyped up the fight between Vergo and Smoker but after watching it they only punched each other a few times, most of the episodes focus was on Caesar and Vegapunks past. It was cool to hear Vegapunks voice, but I'm getting impatient while waiting for Luffy to kick Caesars ass. GOMU GOMU NO.... GET THE HELL ON WITH IT!

My girlfriend just finished watching the Skypiea arc and really enjoyed it, she enjoyed it so much that every now and then I hear GOMU GOMU NO.... OUGEN RIFLE~! It's actually made me jump a few times, but it's pretty awesome that she likes One Piece as much as me!

Anyways, that's all for today. My fingers are now stumps after typing both this and a portion of my The Last of Us review. I'll post an update tomorrow if my Titan powers have regenerated my fingers! Adios!

Demon's Souls Platinum Trophy Guide

Profiles:

Facebook
Twitter
PSN Profiles
 

Platinum Review: The Last of Us

The Last of Us Wallpaper - Source: Video Games Blogger - http://www.videogamesblogger.com/2013/04/05/the-last-of-us-wallpaper-hd.htm
The Last of Us - Ellie & Joel - Wallpaper from Video Games Blogger
Another first, my first game review! It's going to be a long one, so, this should be interesting... I guess I picked a pretty good game for my first review, considering the hype surrounding it pre-launch and it's current popularity.

These 'Platinum/100% Reviews' will be comprised of several parts. The general criteria will be: Single Player/Campaign, Multiplayer (Online, Offline, Cooperative, Competitive), Trophies and Final Thoughts. These categories are not set in stone, I will always review everything required for the platinum, but in some reviews certain categories may be missing.

Anyway, without further ado, The Last of Us review!

As always, there will be spoilers! You have been warned.


Singleplayer:


If at any point before reading this review you have done some research (and you probably have) you will have found out that what The Last of Us is famous for is singleplayer. The story is known as being incredibly realistic, enjoyable and emotional. While this is all true, like everything else it has some flaws, but we'll come to that after the positives.

Story:

First off, this game is beautiful in terms of graphics, it's actually surprising that the PS3 can run it, but I would love to see it in true 1080p running on a high end PC with AA and the works.

As soon as the game begins we are thrown in to a world on the brink of destruction due to a new epidemic that possesses human beings and turns them into infected killers, basically fungal zombies. As expected the majority of the people originally infected are inhabiting high density population areas such as capital cities, but like most other infections, containment was impossible.

This is generally where the statements such as "Oh look, another zombie game." end. After the opening scenes there is a significant time skip (over 20 years) and we are placed in control of the same character from the opening scene, Joel. Judging by the people Joel is keeping company with, he is clearly up to something illegal. The opening mission involves you chasing a former business associate who has decided to ditch you and steal all your loot, almost like a random group member in any MMO. As you can guess, he knows you're coming. You fight your way through some basic infected humans and thugs to get to him and meet someone you're not expecting, Marlene, Leader of the Fireflies.

In the aptly named "Zone" the government and it's armed guards are in place to keep infection out and keep the populace in order. The main threat to this society is the rebel faction known as the Fireflies who use "Look for the Light" as their phrase. Hopefully, I will not need to explain that. Marlene informs you that she was seeking your mutual benefactor for help, but now that's no longer possible and she wants your help instead, oh great.

After a short area with that demonstrates some basic controls and stealth gameplay, the other main character enters the picture. Ellie, or a copy of Ellen Page, the choice is yours. She's not the most lovable character ever, but as you can imagine, kids lives are hardly normal in the post-apocalyptic world. Now you are assigned to escorting Ellie out of the city, which of course does not go well. I won't go much further than that with plot, but I am fairly certain you can work out a lot of it without even playing it.

Weapons, Crafting, Enemies, Collectibles etc:

Simply put, too many collectibles and not enough craftable materials. In the lower difficulties you are provided with hundreds of components and very little to do with them. On my normal playthrough I had almost full supplies and crafting materials throughout the entire game, boring.

The collectibles number over 100, somewhere around 130 I believe and vary from Firefly Pendants to various notes from survivors and comic books for Ellie. Uncharted had a lot of collectibles too if I remember correctly, but they were no where near as tedious to collect, oh sure you can do it via chapter select, but if it glitches (which it normally does) you'll lose all of your collectibles and probably break something in front of you.

The lack of enemy diversity is slightly annoying, but at the same time it makes it much easier to learn tactics. The hunter and firefly skins don't vary very much and there are only three kinds of infected, one of which you rarely see. Also, if you are not paying complete attention, expect to have someone sneak up on you and hit you with a baseball bat a few times. 

Weapons are one thing I won't actually complain about, the upgrades actually make a notable difference and the variety from a bow to a magnum and  flamethrower is a welcome concept. The bow becomes your best friend in some of the stealth scenarios, and the flamethrower completely destroys the infected. I do wish the parts were easier to collect in the game, but they are not that hard to come by anyway.

Criticisms:

In general, the singleplayer is pretty solid, however it is not all sunshine and rainbows. The crafting system is fairly basic considering I now know that all I need to make a Nail Bomb is some scissors and a bag of compost, so +1 for anyone planning on blowing up a vault sometime soon. The mid-level infected (known as Clickers) are also overpowered considering the easiest way to take them down is two to three headshots, but they flail about so much you'll be lucky to consistently execute the strategy before going in to a blind rage and firing a shotgun shell through their torso.

Another flaw would be the fact that you need to replay the game through at least three times if you don't glitch just to collect all of the weapon parts necessary and get all of the trophies relating to difficulty. The game is enjoyable the first time through, but after the second time it will take a lot of motivation to finish.

Speaking of glitches, this game is full of them. Some of the more notable ones include trophies not unlocking, collectibles, parts, stat upgrades, toolboxes and weapon upgrades resetting when you start New Game+. This is easily fixable by replaying the last level of the game and starting New Game+ again, but if you have not read about it prior to starting, you won't find your next playthrough as enjoyable or any easier.

One of the major problems I have with the actual story though is how the hell Joel survives the university incident... I am pretty sure some amateur stitching, bandages and penicillin is not enough to save you from a one inch hole through your stomach.

Also, replayability.... There is not much of that, at all... But I cannot take away credit for Naughty Dog producing an incredible story so it earns a 9/10.

Multiplayer:


This is where it gets interesting, and actually for a lot of people, unpleasant. If you have been reading my daily updates since I started this blog, you know where I stand on the multiplayer. 

The multiplayer in The Last of Us is known as 'Factions'. When you first enter the mode you are instructed to chose your faction, a choice of two: Firefly or Hunter. The faction you choose is one you are stuck with for twelve ingame weeks, which advance as you complete your multiplayer matches with one match being equal to one day. The completion of the 'journey' is required for a gold trophy, one for each faction, so get ready to enjoy - or not - 160+ matches!

Surviving the twelve week journey is not as simple as just completing matches as you have to provide for a clan of virtual people, or your Facebook friends if you fancy seeing them all die when you screw up. The number of clan members you have influences various unlocks to alter your appearance, such as masks and helmets. The issues start to arise with the growth of your clan, as the more clan members you have, the better you have to perform in the matches to provide for them. This means that the higher tier unlocks like the skull mask are more of a rarity than the basic gear. The other variable that Naughty Dog decided to throw in is missions that occur at fixed points throughout your journey such as disease outbreaks or enemy attacks. Sometimes these attacks are welcome as they can trim your population by up to 60% meaning you can unlock new weapons and perks quicker, but if you fail a 100% population risk mission (of which there are five), you have to begin the entire journey again.

In Factions there are currently three game modes: Survivors, Supply Raid and Interrogation. Two of these modes are a variation of team deathmatch, but Interrogation is a bit more interesting. In Supply Raid each team starts with twenty reinforcements, or lives. The first player to reach 0 reinforcements and have no living players remaining loses. Survivors consists of four to seven rounds of team deathmatch, in each round the player only has one life so the objective is to eliminate the enemy team first. Interrogation involves hunting down enemy team members and interrogating them for the location of a lock box, the first team to open the opposing teams lock box wins. Unfortunately, most interrogation matches end in a tie game.

Your customisation takes the form of the classic loadout system allocating you  set number of points with which to choose your weapons and perks, at max level you are allowed up to thirteen loadout points. The game also provides a few default loadouts with higher level gear, but you cannot customise them so you probably will not use them for long. 

The crafting in multiplayer is much the same as single player, with items such as molotovs taking an extra item. All of the weapons present in single player are also present, as well as in-match purchases such as body armour or more powerful weapons like the military sniper.

Score is calculated by the number of parts the player acquires throughout the match. Parts are gathered by downing/executing enemies, crafting items, gifting other players items, reviving team mates and other miscellaneous things like stealth kills and headshots. The parts that you earn (even the ones you spend on weapons and armour) are converted into supplies which sustain your clan and unlock new perks/weapons.

Now, 160+ matches may not be a problem in a game like Battlefield 3 or Call of Duty, but with only three game modes, awful equipment balancing and a large number of problems, it becomes a big issue.

Pros:

One of the main pros of the multiplayer is that it is unique. The crafting system plays a huge part in how the game will play out and how well your team utilise their limited ammo and parts also makes a big difference. If you're expecting the multiplayer to be similar to Uncharted, it isn't.

TLOU is not as fast-paced as Uncharted and most of the time if you go in all guns blazing, you're going to get annihilated. This creates a tactical atmosphere where voice communication can really help you win. To allow for fairer matches, Naughty Dog has also implemented a system allowing you to choose games that do not allow parties which levels the playing field slightly for newer players.  The metagame is not a bad addition either, it means that players have to focus more on things other than their K/D ratio and actually pay attention to their team mates.

Cons:

Sadly, this list is longer than the pros. Overall, multiplayer feels like it was a last minute decision and has been stapled to a game that does not actually need one. In terms of weapons, the semi-auto rifle will out snipe most hunting rifle players and molotovs still cover far too much area, even after a nerf that reduced their radius by 20%.

The single biggest problem with the multiplayer though, is the matchmaking. You will have seen me complain about this almost every day because ND just cannot seem to get it right. Most of the time (even in the afternoon/evening) I am matched with players that are -6 hours to my timezone. The source code for this game seems to somehow think that Europe and the Philippines are close geolocations. Sure they are... if by geolocation you mean nearest planet.

The matchmaking problems do not end at being awful in terms of ping matching, they also suck in terms of weeks survived (basically rank). Below you will see a screenshot that I posted in a recent daily update and it displays exactly what I mean. What makes it worse, is that it is not an infrequent occurrence.

The Last of Us Matchmaking - Source: Personal photograph
Naughty Dogs awesome matchmaking! It's so balanced! - The Last of Us Multiplayer


Naughty Dog also decided to implement a lag compensation system, which allows player with higher ping to play at a better level than they would otherwise be able to. The issue is that it is completely over the top. Players who have high pings in this game can be almost indestructible, such as surviving three molotovs and taking on a shotgun user with their fists, and winning. It is not at all pretty.

The other system TLOU uses in multiplayer is a welfare system. If the losing team is a certain amount behind, they begin getting more fruitful tool boxes that give them insane amounts of supplies, and usually 2x4 sticks and upgrading materials. If the enemy team does not charge with you with many pointy sticks, expect about fifteen molotovs to be flying through the air soon afterwards.

One thing that multiple people have brought to my attention is the lack of infected in the multiplayer mode. Left 4 Dead 2 had a cool way of handling the infected, but even a basic survival wave system similar to nazi zombies or online co-op missions would have been a welcome addition.

The final problems that I will say have a significant effect are upgraded 2x4 sticks and the Gifter/Brawler perks.

Upgraded sticks will become your most feared object in this game, if someone gets close to you with one, it's too late... You're dead. The sticks inflict a 1-hit down and with Brawler II you can repair them during the match as well as get an extra hit (two instead of one), it's ridiculous and should be fixed.

Gifter is one of the best perks in the game, it's amazing for generating parts and giving your team enough explosives to sink a continent, but the fact that you mainly get molotovs and nail bombs when you give the gift makes it a very dangerous perk. The sad thing is at higher levels everyone uses it, because if they do not, they cannot compete.

The multiplayer has potential, but it is far from living up to the hype that preceded it. Due to all of these problems and Naughty Dog's lack of transparency and information the multiplayer scrapes a 5/10.

Trophies:

The trophies in this game are not particularly difficult, they are just time consuming. Even if you are following a trophy guide, you will not see your first trophy until midway through the story. There are trophies for each difficulty which are stackable and apply to new game and new game+. The rest of the offline trophies are related to collectibles and optional conversations as well as upgrading Joel and his weapons to the maximum levels. There are currently only four multiplayer trophies in the list; two bronze and two gold.

The multiplayer trophies require you to win one game of survivors and one game of supply raid as well as building a clan size of forty. The two gold trophies are related to finishing the Hunter and Firefly journeys which are likely to be your last trophies before your platinum.

My overall advice is to use a guide for obtaining all of the collectibles, it would be impressive if you could accomplish it without a walkthrough though. New Game+ is actually still glitched so you can complete all of the difficulty trophies and possibly the upgrading trophies in just two playthroughs, one on Easy or whatever you fancy and one on Survivor+.

A final piece of advice with regards to the collectibles is, keep checking your status screen ingame. Sometimes a conversation will glitch or a collectible will not trigger and you will need to reload your checkpoint and collect it again. I actually missed a conversation and unless you have a fantastic memory, you will never know which one you have missed.

If you want that platinum as quick as possible, make sure to educate yourself on the possible glitches before you begin, it could save you a lot of time.

If you have a little patience and can keep finding motivation to listen to the same dialect multiple times, achieving the platinum in this game should be reasonably easy. The difficulty rating that I would personally give is a 6/10 and a 6/10 overall.

Final Thoughts:

The Last of Us is an utterly amazing looking game with a great story, but it is let down by numerous technical glitches which show no sign of being fixed and a lackluster multiplayer that leaves most players wanting. As a trophy hoarder, I cannot recommend this game but if you are looking for an enjoyable single player experience and some variation from the cookie cutter FPS-style multiplayer as well as seeing how well the PS3 can perform, give it a shot... but with a pinch of salt, or maybe a lake of it.

Singleplayer: 9/10
Multiplayer: 5/10 
Trophies: 6/10
Overall Score: 7/10

You can purchase the various editions of The Last of Us from Amazon.com:

The Last of Us - Playstation 3
The Last of Us: Survival Edition - Playstation 3
The Last of Us: Post-Pandemic Edition

The Last of Us:

Official Site
Trophy Guide
Forums

Profiles:

Facebook
Twitter
PSN Profiles






Wednesday, 11 September 2013

11/09/2013 - General Update, Demon's Souls, Demon's Souls & more Demon's Souls

Good day! Sorry that I haven't been doing as many updates recently, I fell ill after my girlfriend's pizza party and I've been pretty sick since then, so, my bad. I managed to proofread, edit and publish my Future Diary review, but not much else.

Anyways, now that my brain and other organs are back under my control (too much information?), I decided to continue my second play through of Demon's Souls. New Game+ is enjoying handing my arse to me on every possible occasion, but I'm soldiering on through the endless hoards of Dreglings, Black Phantoms and believe it or not, Demon's.

The main problem with Demon's Souls is that it is incredibly repetitive. The environments may be quite pretty and well designed, when you can actually see them (Tower of Latria, ughhh). But otherwise, the enemy diversity leaves much to be desired, especially considering how different and challenging the boss fights are. Don't get me wrong, the game has a lot to offer in regards to side quests and the various World Tendencies, but it follows the typical Japanese game algorithm where 'grinding is winning'. I played World of Warcraft for 6 years, I can't be bothered with grinding any more. I'm enjoying my Blueblood Sword though, but one-shotting everything with Light Weapon and 99 Luck only stays fun for so long.

Tomorrow, I will be out for most of the day, but I'll make sure to save some time for gaming and working on  my The Last of Us review. Unfortunately due to the length of the review, it might not be published for a few days, so bare with me guys.

Another things to look forward to are the One Piece special, Episode of Merry. I just have to wait for Yibis to sub it, which could be a while considering how thorough they are with the fansubbing. The upcoming JRPG tribute game by Ubisoft, Child of Light, also looks incredible. With the interesting art style, turn-based combat and the sheer number of systems it's being released on, I can see it being a huge success.

You can check out the trailer for Child of Light here:



Sadly that's all I have to say for today, but I'm sure I'll have much more to post once I get done with Demon's Souls and start playing Kingdom Hearts HD. That's something I'm really looking forward to.

Profiles:

Facebook: https://www.facebook.com/Resiam
Twitter: https://www.twitter.com/Resiam
PSN Profiles: http://www.psnprofiles.com/Resiam


Tuesday, 10 September 2013

Anime Review: Mirai Nikki/Future Diary

Source: Anime News Network - http://www.animenewsnetwork.com/encyclopedia/anime.php?id=12896
The main character of Mirai Nikki/Future Diary - Yuuki Amano

Well here it is, my first anme review, and what a series it is!

Mirai Nikki or Future Diary in English is a series that I have been interested in for some time, but unfortunately due to other projects and happenings, I was unable to watch it. This all ended a few weeks ago when I just finished the AIKa series and was looking for something new and exciting to grab my interest.

I remembered watching the pilot episode on a video streaming site back in March and thinking 'You know, this could be really interesting.' Overall, a fairly accurate opinion. But enough about my reasons for watching it, the review is what you want to read! Let's try and find the reasons why you should watch it!

Warning: This post will contain plot spoilers, possibly major, but I will try to be careful with wording.


Plot:

Future Diary is a horror/thriller anime that is based around 12 characters known as Diary Owners. The Diary Owners are people who have been keeping diaries across various mediums (phones, scrolls, books etcetera) and have a common 'imaginary' friend known as Deus Ex Machina or The God of Time and Space.

Unfortunately, Deus (voice by Norio Wakamoto) is not long for this world and is looking for a means to entertain himself, while simultaneously selecting a new successor for his position. Being the God of Time sounds pretty cool right? Well, keep reading.

Deus brings together twelve people from completely different ages, backgrounds and positions of power and grants them a new device, a Future Diary. The Diary has the ability to tell the Owner their future for a certain period of time, but the future it displays is unique to a person and their abilities. For example, one of the main characters, Yuuki Amano's Diary only tracks his observations around him, and not much about himself while another character's Diary will only work for investigations, or escaping.

The twelve selected Diary Owners are put in to a rather sadistic game, which gives them the objective of killing all the other Diary owners and assuming the position of God. Some of the contestants are highly interested in this position and go all-out to kill the other Owners, while others do not even want to be involved in the game and choose to hide, hoping they will be forgotten.

The main complications with the game arise due to the nature of it - murder. Third party characters and relatives get involved and the story becomes incredibly complex and involving several high-ranking officers and politicians, meanwhile the two main characters (who are just high school students) struggle to survive against daily attacks and betrayals while trying to keep their friends out of trouble.

Character Development:

Yuuki Amano (voiced by Misuzu Togashi) is the first character we see in the series and no offence intended, but he's a loner. He refuses to socialize and has absolutely no interest in people. This becomes more apparent when you overhear a conversation between his classmates explaining that all he does is type his thoughts and observations in to his phone - a diary. This doesn't change when he gets home, as he lives alone most of the time because of his mother's work and his father not being around due to a recent divorce.

This will immediately start showing why his nature is so closed-off and why he shuts himself in his room, hides under a blanket and zones out to speak Deus and Murmur.

The other 'main' character is Gasai Yuno (voiced by Tomasa Murata), an innocent and friendly looking girl who is also pulled in to Deus' twisted game. Notice how I said innocent and friendly looking. Yuno has some very dark secrets and a schizophrenic personality that displays itself at least once per episode. She also has some of the creepiest facial expressions you'll ever see, as well as a habit for saying incredibly dark things in a cutsie tone while laughing like a maniac. She's weird, but a very good counterpart to our harmless and scared Yuuki-kun.

Source: Future Diary Wikia - http://futurediary.wikia.com/wiki/Yuno_Gasai
The incredible - yet immensely creepy - Gasai yuno. Stares in to your soul, right?

The other Diary Owners also have relatively well-explained plots and sometimes have most of an episode dedicated to them. It was a very good decision that the author made to not focus the story entirely on Yuuki and Yuno, but display the conflicts/alliances between other Diary Owners as well. In most cases, the characters that are introduced earlier have deeper back-stories, but that is to be expected of a short series.

There are also a large number of third-party characters involved as well, some of which could do with more detailed explanations, but I find that to be the case with almost every anime.

On a whole, the character development is actually very good and should keep you interested throughout the series, Yuuki's emotional moments might get a bit annoying, but he's only a lonely high school kid, his character is probably very accurate.

Animation, Voicing and Music:

Animation throughout the series is pretty solid, there don't seem to be any lazy moments where the animators have used duplicated frames (not as common these days as it was back in the early 2000s). If there are any, they aren't as noteworthy as the ones in AIKa, which same 3 second fighting animation displayed for over 30 seconds on two to three separate occasions in a single episode. It might just be because I watched the uncensored Blu-ray version, but it did seem particularly smooth. Also, with a series like Future Diary, you cannot enjoy it to the full extent while it is censored. This doesn't apply if you're squeamish, but who doesn't enjoy an animated bloodbath? I'm not crazy...

Voice acting is very well cast, I don't often have an issue with voice casting in Japanese dubs, but in some cases their English counterparts drive me insane. Naruto and his 'Believe it' catchphrase springs to mind, or the 4Kids Sanji from One Piece, ugh.

Misuzu Togashi is a very good match for our protagonist, Amano Yuuki, a very convincing match. This is especially true considering that until I did research for this post, I had no idea that Yuuki's Seiyuu was a female. Whoops.

My hat goes off to Tomosa Murata for her role as Gasai Yuno. It takes a lot of talent to execute such a weird character so well. The ability to say those disturbing sentences without ruining your characters tone is not a gift everyone is blessed with. I do however find it strange she has not had more roles in the anime scene, but she's definitely one to watch.

The music of Future Diary is not something that jumps in your face, the scene changes and background music were always subtle, but effective. This series has a lot of flashbacks, thoughts and some heavy dialogue scenes lasting for several minutes, so the subtle music goes appreciated. I've lost count of how many times I've been watching a Hollywood film and I've not been able to hear the dialect due to some deafening (albeit good) musical score.

The opening and ending themes are not at all subtle though. This is also a good point since an anime so largely focussed around murder and survival wouldn't work with a cute moe opening theme since it would kill the entire atmosphere almost as brutally as the show kills characters. The titles and artists of the opening and ending themes can be found at the bottom of the post.

Ending:

Probably the lowest note of the series in my opinion, but it still wasn't terrible. The ending left much to be desired, however this year the OVA titled Future Diary: Redial was released. The OVA is the length of a single episode and is used to fill in the gaps and better explain the events after the closing of the series. It does a good job of this, as well as giving a more final ending to an otherwise exceptional series.

Conclusion:

My final thoughts on this anime are that it is absolutely worth watching. It's not often these days that I will sit and watch ten to fifteen episodes in a single day, but I found Mirai Nikki hard to put down. The characters and plot will keep you interested, the frequent twists will completely throw you, and the cliffhanger endings to each episode will make it even harder to avoid saying 'I'll just watch one more episode.'

Watch it. It will be worth it.

Don't forget to share, subscribe and comment on my first review. Let me know what you think and what you want from these reviews in the future (my Diary doesn't tell me)!

Music used in Mirai Nikki (Future Diary):

Opening Theme:
#1: "Kūsō Mesorogiwi" (空想メソロギヰ) by Yousei Teikoku (eps 2-14)
#2: "Dead END" by Faylan (eps 15-)
Ending Theme:
#1: "Blood teller" by Faylan (eps 1-14)
#2: "Filament" by Yousei Teikoku (eps 15-)

Links:

Anime News Network: http://www.animenewsnetwork.com/encyclopedia/anime.php?id=12896
My Anime List: http://myanimelist.net/anime/10620/Mirai_Nikki_%28TV%29
Wikipedia: http://en.wikipedia.org/wiki/Future_Diary

 Profiles:

Facebook: https://www.facebook.com/Resiam
Twitter: https://www.twitter.com/Resiam
PSN Profiles: http://www.psnprofiles.com/Resiam



Monday, 9 September 2013

08/09/2013 - The Last of Us Platinum and Bamboo Blade

This is a late post since I forgot to change it from a draft (derrrrrp).My bad!

IT'S OVER! IT'S FINALLY OVER! This morning I finally finished the multiplayer on The Last of Us and promptly began playing Demon's Souls. It's kind of sad really, considering I did incredibly well on my last six or so matches. What really sucks is that I finished Week 12 with less than 85 survivors... Which isn't enough to get the skull mask. Lame, but, oh well. Here's a photo!

The Last of Us Platinum Trophy - Nirethia - Source: Personal Photograph
The Last of Us - Platinum Trophy (It can't be for nothing) - FINALLY!


I'm hoping that when they release the DLC for this game that it is purely singleplayer content - maybe explaining a bit more about when Joel met Tess or some of the past between Bill and Frank, that would be cool right?

But, this is Naughty Dog we're talking about, and considering what the DLC trophies were like for Uncharted 3, we probably know how it will actually pan out. Getting the platinum trophy also means that now I have to write a review on the game, not sure how well I will keep my polite demeanour when it comes to reviewing the multiplayer, but I'll try!

As I said before, I've started Demon's Souls and though the difficulty is incredibly punishing, it's still very much enjoyable. I was actually tempted to do it via the glitching route and duplication which makes the game much easier, but now I'm not so sure about doing it that way. The main thing that is tempting me to do it, is how easy it is to execute the duplicating glitch.

Another thing to look forward to is that I've ordered my copy of Kingdom Hearts 1.5 HD from the UK and got a deal to save £5 on the Prima Walkthrough. The only reason I decided to buy the walkthrough was because of the exceptional quality of Prima's The Elder Scrolls V: Skyrim - Legendary Edition walkthrough.

I'll make sure to upload a picture once the package has arrived! Unfortunately, I still don't have enough funds to build my new PC, which is sort of hindering my plans considering how limited I am with the functionality of this laptop.

Finally, I started watching Bamboo Blade! Unfortunately, I couldn't find a very good version so the subtitles are not spectacular, but it does not take much away from the plot. I would prefer 720p or 1080p, but I can cope with 480p if I have to. My girlfriend is trying to get me to watch Cowboy Bebop next and I think I've given in. I wouldn't normally, but it has been reviewed many times as an 'anime masterpiece' so I don't have much to lose.

Speaking of my girlfriend, it's her birthday tomorrow! I'm not sure I'll get much work done on the reviews, but I'll make sure to post a daily update as always (and not forget to change it from draft status).

 Profiles:

Facebook: https://www.facebook.com/Resiam
Twitter: https://www.twitter.com/Resiam
PSN Profiles: http://www.psnprofiles.com/Resiam